<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>simoncheng's CGPortoflio Gallery</title>
<link>http://simoncheng.cgsociety.org/gallery/</link>
<description>simoncheng's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>thundercats concept - thundertank 4.0</title>
	<link>http://simoncheng.cgsociety.org/gallery/743590</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/85141/85141_1237458445_small.jpg"><br><br>well, it is my another update of thundertank concept design.<br />
<br />
a concept design for thundercats's thunder tank.<br />
i totally design 6 version of it.<br />
each with different version and character.<br />
<br />
in this one,<br />
i want to make it more fusion and hybrid.<br />
a fully battle tank with style and destroyer concept.<br />
a both side battle claws can be rotate, grab and can be act as <br />
deadly gripper.<br />
the original canon (which hide in the hood) i bring it to front just to show hazard.<br />
<br />
i even exposed the rear engine.<br />
it driven by rear tyre and the way it turn is similiar as battle tanks, which have duo speed different wheel control.<br />
i want to stay away from blocky as the original version.<br />
but still want to keep the original concept as well.<br />
it is a comissioner project concept.<br />
and it is public approved image.<br />
<br />
just like the rest my concept work,<br />
black &amp; white signature.<br />
hope everyone love it.<br />
<br />
*i may post a larger image later. <br />
<br />
thank you.<br />
<br />
<br />
 <br />
]]>
	</description>
	<pubDate>Thu, 19 Mar 2009 05:27:32 +0000</pubDate>
	</item>
	<item>
	<title>batpod - evolution version</title>
	<link>http://simoncheng.cgsociety.org/gallery/679368</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/85141/85141_1222527620_small.jpg"><br><br>concept design for batman's new batpod.<br />
i design a new version of it.<br />
more solid and tough, sort of battle dragster.<br />
i want to make it sort of fusion and hybrid.<br />
a fully battle mode with style and destroyer concept.<br />
<br />
just like the rest my concept work,<br />
black &amp; white signature.<br />
hope everyone love it.<br />
<br />
thank you.<br />
]]>
	</description>
	<pubDate>Sat, 27 Sep 2008 15:00:24 +0000</pubDate>
	</item>
	<item>
	<title>thundercats concept - thundertank</title>
	<link>http://simoncheng.cgsociety.org/gallery/660644</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1217919013_small.jpg"><br><br>a concept design for thundercats's thunder tank.<br />
i totally design 6 version of it.<br />
each with different version and character.<br />
i want to make it sort of fusion and hybrid.<br />
a fully battle tank with style and destroyer concept.<br />
not much blocky as the original version.<br />
but still want to keep the original concept as well.<br />
it is a comissioner project concept.<br />
and it is public approved image.<br />
<br />
just like the rest my concept work,<br />
black &amp; white signature.<br />
hope everyone love it.<br />
<br />
thank you.<br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 06:50:16 +0000</pubDate>
	</item>
	<item>
	<title>a concept military vehicle design.</title>
	<link>http://simoncheng.cgsociety.org/gallery/660239</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1217835843_small.jpg"><br><br>another concept works of mine to share with everyone here<br />
at cgtalk.<br />
it is an intel mobile chopter.<br />
i redesign the structure of the chopter frame base into <br />
more hybrid and fusion design.<br />
it is ready for warzone once it land.<br />
<br />
<br />
just like the rest my concept work,<br />
black &amp; white signature.<br />
hope everyone love it.<br />
<br />
thank you.]]>
	</description>
	<pubDate>Mon, 04 Aug 2008 07:44:06 +0000</pubDate>
	</item>
	<item>
	<title>concept military vehicle - hog tank</title>
	<link>http://simoncheng.cgsociety.org/gallery/656166</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1216828282_small.jpg"><br><br>a concept military vehicle design.<br />
<br />
another concept works of mine to share with everyone here <br />
at cgtalk. <br />
the concept design of this tank is base on stealth and <br />
remote mobile destroyer. the shape of the tank is sort of stealth alike, which totally radar/signal free from the enemies.<br />
it is to ensure no one know when it enter to the battle field.<br />
<br />
<br />
just like the rest my concept work,<br />
black &amp; white signature.<br />
hope everyone love it.<br />
<br />
thank you.<br />
<br />
<br />
]]>
	</description>
	<pubDate>Wed, 23 Jul 2008 15:51:25 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - galvatron</title>
	<link>http://simoncheng.cgsociety.org/gallery/640902</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1213034384_small.jpg"><br><br>another transformer concept work of mine.<br />
it took me 4 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
most of my concept art are in 3d.<br />
<br />
i want to make galvatron into new nemesis with <br />
mean and powerful destroyer.<br />
it is protoform concept. which he is still at cybertron version.<br />
the biggest change is :<br />
- with dual proton canon destroyer at each hand.<br />
<br />
hope no offense any galvatron's fan here.<br />
it is just my personal concept design.<br />
]]>
	</description>
	<pubDate>Mon, 09 Jun 2008 17:59:47 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - galvatron</title>
	<link>http://simoncheng.cgsociety.org/gallery/640867</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1213028566_small.jpg"><br><br>another transformer concept work of mine.<br />
it took me 4 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
most of my concept art are in 3d.<br />
<br />
i want to make galvatron into new nemesis with <br />
mean and powerful destroyer.<br />
it is protoform concept. which he is still at cybertron version.<br />
the biggest change is :<br />
- with dual proton canon destroyer at each hand.<br />
<br />
hope no offense any galvatron's fan here.<br />
it is just my personal concept design.<br />
]]>
	</description>
	<pubDate>Mon, 09 Jun 2008 16:22:50 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - galvatron</title>
	<link>http://simoncheng.cgsociety.org/gallery/640904</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1213034492_small.jpg"><br><br>another transformer concept work of mine.<br />
it took me 4 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
most of my concept art are in 3d.<br />
<br />
i want to make galvatron into new nemesis with <br />
mean and powerful destroyer.<br />
it is protoform concept. which he is still at cybertron version.<br />
the biggest change is :<br />
- with dual proton canon destroyer at each hand.<br />
<br />
hope no offense any galvatron's fan here.<br />
it is just my personal concept design.<br />
]]>
	</description>
	<pubDate>Mon, 09 Jun 2008 18:01:39 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - galvatron</title>
	<link>http://simoncheng.cgsociety.org/gallery/640903</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1213034434_small.jpg"><br><br>another transformer concept work of mine.<br />
it took me 4 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
most of my concept art are in 3d.<br />
<br />
i want to make galvatron into new nemesis with <br />
mean and powerful destroyer.<br />
it is protoform concept. which he is still at cybertron version.<br />
the biggest change is :<br />
- with dual proton canon destroyer at each hand.<br />
<br />
hope no offense any galvatron's fan here.<br />
it is just my personal concept design.<br />
]]>
	</description>
	<pubDate>Mon, 09 Jun 2008 18:00:38 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - galvatron</title>
	<link>http://simoncheng.cgsociety.org/gallery/640905</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1213034565_small.jpg"><br><br>another transformer concept work of mine.<br />
it took me 4 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
most of my concept art are in 3d.<br />
<br />
i want to make galvatron into new nemesis with <br />
mean and powerful destroyer.<br />
it is protoform concept. which he is still at cybertron version.<br />
the biggest change is :<br />
- with dual proton canon destroyer at each hand.<br />
<br />
hope no offense any galvatron's fan here.<br />
it is just my personal concept design.<br />
]]>
	</description>
	<pubDate>Mon, 09 Jun 2008 18:02:48 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - wheeljack </title>
	<link>http://simoncheng.cgsociety.org/gallery/638721</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212509231_small.jpg"><br><br>wheeljack is one of my favourite character in transformers.<br />
it took me 3 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
<br />
and it is one of my favourite dream car when it convert to vehicle mode. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 16:07:21 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - wheeljack </title>
	<link>http://simoncheng.cgsociety.org/gallery/638809</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212526307_small.jpg"><br><br>wheeljack is one of my favourite character in transformers.<br />
it took me 3 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
<br />
and it is one of my favourite dream car when it convert to vehicle mode. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 20:51:49 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - wheeljack </title>
	<link>http://simoncheng.cgsociety.org/gallery/638810</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212526376_small.jpg"><br><br>wheeljack is one of my favourite character in transformers.<br />
it took me 3 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
<br />
and it is one of my favourite dream car when it convert to vehicle mode. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 20:53:00 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - wheeljack </title>
	<link>http://simoncheng.cgsociety.org/gallery/638808</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212526254_small.jpg"><br><br>wheeljack is one of my favourite character in transformers.<br />
it took me 3 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
<br />
and it is one of my favourite dream car when it convert to vehicle mode. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 20:50:59 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - wheeljack detail</title>
	<link>http://simoncheng.cgsociety.org/gallery/638749</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212511533_small.jpg"><br><br>wheeljack is one of my favourite character in transformers.<br />
it took me 3 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
<br />
and it is one of my favourite dream car when it convert to vehicle mode. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 16:45:39 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - wheeljack </title>
	<link>http://simoncheng.cgsociety.org/gallery/638807</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212526192_small.jpg"><br><br>wheeljack is one of my favourite character in transformers.<br />
it took me 3 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
<br />
and it is one of my favourite dream car when it convert to vehicle mode. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 20:49:57 +0000</pubDate>
	</item>
	<item>
	<title>transformers concept - wheeljack</title>
	<link>http://simoncheng.cgsociety.org/gallery/638778</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212517594_small.jpg"><br><br>wheeljack is one of my favourite character in transformers.<br />
it took me 3 days to complete it.<br />
from concept sketch to modelling.<br />
i done lot of sketch before final the concept design.<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me a time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
<br />
more into structure, visual and form.<br />
<br />
it is one of my concept art collection for transformers projects.<br />
like usual, my style is more to black &amp; white.<br />
marker effect rendering.<br />
<br />
and it is one of my favourite dream car when it convert to vehicle mode. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 18:26:41 +0000</pubDate>
	</item>
	<item>
	<title>land striker</title>
	<link>http://simoncheng.cgsociety.org/gallery/635831</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1211888465_small.jpg"><br><br>a concept design of military vehicle.<br />
<br />
a dessert multifunctional war machine.<br />
base on scopion like concept. <br />
with built-in state of art advance military weapon.<br />
the hydraulic system talons able to dash through the dessert and scramble over rough terrain.]]>
	</description>
	<pubDate>Tue, 27 May 2008 11:41:07 +0000</pubDate>
	</item>
	<item>
	<title>land striker</title>
	<link>http://simoncheng.cgsociety.org/gallery/638729</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212509806_small.jpg"><br><br>a concept design of military vehicle.<br />
<br />
a dessert multifunctional war machine.<br />
base on scopion like concept. <br />
with built-in state of art advance military weapon.<br />
the hydraulic system talons able to dash through the dessert and scramble over rough terrain.  <br />
]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 16:16:50 +0000</pubDate>
	</item>
	<item>
	<title>land striker</title>
	<link>http://simoncheng.cgsociety.org/gallery/638726</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212509747_small.jpg"><br><br>a concept design of military vehicle.<br />
<br />
a dessert multifunctional war machine.<br />
base on scopion like concept. <br />
with built-in state of art advance military weapon.<br />
the hydraulic system talons able to dash through the dessert and scramble over rough terrain. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 16:16:02 +0000</pubDate>
	</item>
	<item>
	<title>land striker</title>
	<link>http://simoncheng.cgsociety.org/gallery/638725</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1212509689_small.jpg"><br><br>a concept design of military vehicle.<br />
<br />
a dessert multifunctional war machine.<br />
base on scopion like concept. <br />
with built-in state of art advance military weapon.<br />
the hydraulic system talons able to dash through the dessert and scramble over rough terrain. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 16:14:54 +0000</pubDate>
	</item>
	<item>
	<title>red in the snow</title>
	<link>http://simoncheng.cgsociety.org/gallery/650921</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1215530444_small.jpg"><br><br>one of my favourite marvel character.<br />
the carnage !!!<br />
i really want to work on him, so it really take me a few days to complete it coz due to the heavy work around.<br />
i just want to create a high contrast between him and the background.<br />
so i just paint out a concept art of him.<br />
just for the self pratice works.<br />
<br />
thank you.<br />
c &amp; c are welcome.]]>
	</description>
	<pubDate>Tue, 08 Jul 2008 15:20:48 +0000</pubDate>
	</item>
	<item>
	<title>batman the burn series</title>
	<link>http://simoncheng.cgsociety.org/gallery/629764</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1210331076_small.jpg"><br><br>this is one of the concept art for my batman the burn series.<br />
<br />
using painter with wacom intuous 3.<br />
i want to create something real horror of flame on dark knight.<br />
something lunatic yet dramatic on batman.<br />
not really a masterpiece but just some concept  artwork <br />
for dc comic's batman.<br />
i already had complete 4 piece of it. <br />
<br />
thank you.<br />
]]>
	</description>
	<pubDate>Fri, 09 May 2008 11:04:38 +0000</pubDate>
	</item>
	<item>
	<title>batman the burn series 2</title>
	<link>http://simoncheng.cgsociety.org/gallery/630049</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1210420494_small.jpg"><br><br>this is one of the concept art for my batman the burn series.<br />
using painter with wacom intuous 3.<br />
i want to create something real horror of flame on dark knight.<br />
something lunatic yet dramatic on batman.<br />
not really a masterpiece but just some concept artwork<br />
for dc comic's batman.<br />
i already had complete 4 piece of it.<br />
<br />
actually previous i already upload the first one.<br />
this is the second concept art of batman the burn series.<br />
this is more to conclude the series, which batman meet his final doom. <br />
<br />
i want to create something dramatic horror about this dark knight. the composition is not much complex and detail as the rest. i just want to create something pure comic style with visual impact color tone with sense of space and atmosphere in this image.<br />
<br />
thank you.<br />
]]>
	</description>
	<pubDate>Sat, 10 May 2008 11:54:57 +0000</pubDate>
	</item>
	<item>
	<title>batman the burn series 4</title>
	<link>http://simoncheng.cgsociety.org/gallery/630328</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1210512359_small.jpg"><br><br>this is one of the concept art for my batman the burn series.<br />
using painter with wacom intuous 3.<br />
i want to create something real horror of flame on dark knight.<br />
something lunatic yet dramatic on batman.<br />
not really a masterpiece but just some concept artwork<br />
for dc comic's batman.<br />
i already had complete 4 piece of it.<br />
thank you.<br />
]]>
	</description>
	<pubDate>Sun, 11 May 2008 13:26:01 +0000</pubDate>
	</item>
	<item>
	<title>batman the burn series 5</title>
	<link>http://simoncheng.cgsociety.org/gallery/630330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1210512464_small.jpg"><br><br>this is one of the concept art for my batman the burn series.<br />
using painter with wacom intuous 3.<br />
i want to create something real horror of flame on dark knight.<br />
something lunatic yet dramatic on batman.<br />
not really a masterpiece but just some concept artwork<br />
for dc comic's batman.<br />
i already had complete 4 piece of it.<br />
thank you.<br />
]]>
	</description>
	<pubDate>Sun, 11 May 2008 13:27:48 +0000</pubDate>
	</item>
	<item>
	<title>transformer concept art - mirage</title>
	<link>http://simoncheng.cgsociety.org/gallery/630383</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1210530249_small.jpg"><br><br>a transformer concept art,<br />
<br />
this concept piece is part of my very exciting process.<br />
it took me really a long time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
i want to break away from the tradition 80's style.<br />
more into structure, visual and form.<br />
]]>
	</description>
	<pubDate>Sun, 11 May 2008 18:24:15 +0000</pubDate>
	</item>
	<item>
	<title>transformer concept art - ravage</title>
	<link>http://simoncheng.cgsociety.org/gallery/631082</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1210708480_small.jpg"><br><br>a transformer concept art,<br />
this concept piece is part of my very exciting process.<br />
it took me really a long time to sturdy of a robot anatomy.<br />
how it transform to robot and back.<br />
i want to break away from the tradition 80's style.<br />
more into structure, visual and form.<br />
this time i work with ravage, one of my fav character.<br />
i wan him something like scavenger savage.<br />
and deadly looking but still under control by his master,<br />
soundwave.<br />
 <br />
]]>
	</description>
	<pubDate>Tue, 13 May 2008 19:54:44 +0000</pubDate>
	</item>
	<item>
	<title>refine detail of putra mall concept</title>
	<link>http://simoncheng.cgsociety.org/gallery/584286</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200383102_small.jpg"><br><br>an additional landmark design for expo/event concept <br />
building. the whole building is structure with steel and tinted tempered glass. all fully built for weather resistant with control<br />
indoor blind to cut the maximun ray of light during day time.]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 07:45:28 +0000</pubDate>
	</item>
	<item>
	<title>car showroom concept design</title>
	<link>http://simoncheng.cgsociety.org/gallery/584284</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200382831_small.jpg"><br><br>a transparent glass box of modern car showroom gallery.<br />
make the building look like a glass box in every direction.<br />
in order not to block the side exposed side elevation, the structure are set to maximun width.]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 07:40:54 +0000</pubDate>
	</item>
	<item>
	<title>urbanbay condo</title>
	<link>http://simoncheng.cgsociety.org/gallery/584282</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200382335_small.jpg"><br><br>condo concept project.<br />
just rough sketch, not final to detail yet.<br />
quite rush ideas concept.<br />
side walk landscape design. water feature on pond.]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 07:32:33 +0000</pubDate>
	</item>
	<item>
	<title>urbanbay condo</title>
	<link>http://simoncheng.cgsociety.org/gallery/584281</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200382224_small.jpg"><br><br>condo concept project.<br />
just rough sketch, not final to detail yet.<br />
quite rush ideas concept.]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 07:30:45 +0000</pubDate>
	</item>
	<item>
	<title>developer concept building</title>
	<link>http://simoncheng.cgsociety.org/gallery/584280</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200382072_small.jpg"><br><br>to design and build, the required extension, in compliance and accordance with the existing rcc structure. to provide maximum space of available.to invite and ensure maximum natural light in the interior and exterior. ]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 07:28:20 +0000</pubDate>
	</item>
	<item>
	<title>speak cafe</title>
	<link>http://simoncheng.cgsociety.org/gallery/584278</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200381504_small.jpg"><br><br>cafe project]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 07:18:48 +0000</pubDate>
	</item>
	<item>
	<title>speak cafe</title>
	<link>http://simoncheng.cgsociety.org/gallery/584275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200381370_small.jpg"><br><br>a cafe project. <br />
cater for indoor and outdoor. ]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 07:16:23 +0000</pubDate>
	</item>
	<item>
	<title>missile trailer </title>
	<link>http://simoncheng.cgsociety.org/gallery/584246</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200383334_small.jpg"><br><br>it is a concept design work.<br />
a crisis mod project. a join venture works with crisis mod team.<br />
all for concept visual. i was try to creating the total new crisis concept environments for new feature mod games.<br />
i provide the design for crisis mod's concept art. <br />
i will post more in coming. ]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 04:53:07 +0000</pubDate>
	</item>
	<item>
	<title>monster concept </title>
	<link>http://simoncheng.cgsociety.org/gallery/584233</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200371023_small.jpg"><br><br>it is a concept design work.<br />
a crisis mod project. a join venture works with crisis mod team.<br />
all for concept visual. i was try to creating the total new crisis concept environments for new feature mod games.<br />
i provide the design for crisis mod's concept art.<br />
i will post more in coming.]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 04:24:05 +0000</pubDate>
	</item>
	<item>
	<title>weapon set</title>
	<link>http://simoncheng.cgsociety.org/gallery/584227</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200370669_small.jpg"><br><br>it is a concept design work.<br />
a crisis mod project. a join venture works with crisis mod team.<br />
all for concept visual. i was try to creating the total new crisis concept environments for new feature mod games.<br />
i provide the design for crisis mod's concept art.<br />
i will post more in coming.<br />
]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 04:18:13 +0000</pubDate>
	</item>
	<item>
	<title>dual dominator</title>
	<link>http://simoncheng.cgsociety.org/gallery/584010</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1200361058_small.jpg"><br><br>it is a concept design work.<br />
a crisis mod project. a join venture works with crisis mod team.<br />
all for concept visual. i was try to creating the total new crisis concept environments for new feature mod games.<br />
i provide the design for crisis mod's concept art.<br />
i will post more in coming.<br />
]]>
	</description>
	<pubDate>Mon, 14 Jan 2008 17:13:25 +0000</pubDate>
	</item>
	<item>
	<title>predator - prey</title>
	<link>http://simoncheng.cgsociety.org/gallery/541748</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1190218512_small.jpg"><br><br>another predator concept works.<br />
just some rough sketch and paint.<br />
not much detail too but just for concept works.<br />
i want him to be much bigger and powerhouse type, sort of the front men of the team. he is ready for everything in front !!!]]>
	</description>
	<pubDate>Wed, 19 Sep 2007 16:15:50 +0000</pubDate>
	</item>
	<item>
	<title>predator - blood bath</title>
	<link>http://simoncheng.cgsociety.org/gallery/541554</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1190175745_small.jpg"><br><br>another concept work.<br />
it is a concept that the ultimate hunter have just finish the war between humans and aliens. i design a new helmet outlook for him too. more combat suit. well, it is concept work anywhere.<br />
the scar on the helmet is aliens' and the blood is human.<br />
i always love the high contrast work. this time i paint it into darker and little impact visual.<br />
everything in painter works on wacom tablet.<br />
]]>
	</description>
	<pubDate>Wed, 19 Sep 2007 04:22:30 +0000</pubDate>
	</item>
	<item>
	<title>halo concept environments 3</title>
	<link>http://simoncheng.cgsociety.org/gallery/541238</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1190106507_small.jpg"><br><br>it is a concept design work.<br />
a halo project. total 16 vehicles, 25 environments. 20 characters. 35 misc. in works.<br />
all for concept visual. i was try to creating the total new halo concept environments for new feature film / games.<br />
each of the image offers up a vision of the future for a concept art.<br />
each design original from the rough concept sketch to model rigging, totally took me about 1 days.<br />
i will post more in coming.<br />
 <br />
]]>
	</description>
	<pubDate>Tue, 18 Sep 2007 09:09:14 +0000</pubDate>
	</item>
	<item>
	<title>halo heli-pod concept </title>
	<link>http://simoncheng.cgsociety.org/gallery/541233</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1190106243_small.jpg"><br><br>it is a concept design work.<br />
a halo project. total 16 vehicles, 25 environments. 20 characters. 35 misc. in works.<br />
all for concept visual. i was try to creating the total new halo concept environments for new feature film / games.<br />
each of the image offers up a vision of the future for a concept art.<br />
each design original from the rough concept sketch to model rigging, totally took me about 3 days.<br />
<br />
]]>
	</description>
	<pubDate>Tue, 18 Sep 2007 09:04:08 +0000</pubDate>
	</item>
	<item>
	<title>hellboy</title>
	<link>http://simoncheng.cgsociety.org/gallery/540251</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1189858270_small.jpg"><br><br>it is one of my old works with painter.<br />
i really love hellboy character, so i decided to paint it.<br />
i m not really that good at painter actually.<br />
i still can't leave my sketching effect over this work.<br />
 <br />
]]>
	</description>
	<pubDate>Sat, 15 Sep 2007 12:11:14 +0000</pubDate>
	</item>
	<item>
	<title>dark knight</title>
	<link>http://simoncheng.cgsociety.org/gallery/539764</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1189741863_small.jpg"><br><br>just playing with my tablet.<br />
almost one year hardly touch it. original i think it too dark for it.<br />
but i want to create more dramatic feel for this dark knight.<br />
i m not really that good at painter actually.<br />
i still can't leave my sketching effect over this work.]]>
	</description>
	<pubDate>Fri, 14 Sep 2007 03:51:27 +0000</pubDate>
	</item>
	<item>
	<title>halo concept environments 2</title>
	<link>http://simoncheng.cgsociety.org/gallery/539426</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1189670730_small.jpg"><br><br>it is a concept design work.<br />
a halo project. total 16 vehicles, 25 environments. 20 characters. 35 misc. in works.<br />
all for concept visual. i was try to creating the total new halo concept environments for new feature film / games.<br />
each of the image offers up a vision of the future for a concept art.<br />
each design original from the rough concept sketch to model rigging, totally took me about 2 days.<br />
i will post more in coming.<br />
]]>
	</description>
	<pubDate>Thu, 13 Sep 2007 08:05:44 +0000</pubDate>
	</item>
	<item>
	<title>halo concept  environments 1</title>
	<link>http://simoncheng.cgsociety.org/gallery/539423</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1189670549_small.jpg"><br><br>it is a concept design work.<br />
a halo project. total 16 vehicles, 25 environments. 20 characters. 35 misc. in works.<br />
all for concept visual. i was try to creating the total new halo concept environments for new feature film / games.<br />
each of the image offers up a vision of the future for a concept art.<br />
each design original from the rough concept sketch to model rigging, totally took me about 2 days.<br />
i will post more in coming.<br />
]]>
	</description>
	<pubDate>Thu, 13 Sep 2007 08:02:34 +0000</pubDate>
	</item>
	<item>
	<title>kopitiam concept for my client at china.</title>
	<link>http://simoncheng.cgsociety.org/gallery/539437</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1189672218_small.jpg"><br><br>it is interior design works for my client.<br />
he is a malaysian who venture his business to china.<br />
he decided open our local famous white coffee at china.<br />
<br />
i works from interior to final concept.<br />
i was based on china that period.<br />
everything was so much fun.<br />
]]>
	</description>
	<pubDate>Thu, 13 Sep 2007 08:30:23 +0000</pubDate>
	</item>
	<item>
	<title>ofiice lobby design</title>
	<link>http://simoncheng.cgsociety.org/gallery/539432</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/85141/85141_1189671793_small.jpg"><br><br>a concept and proposal for a corporate headquaters.<br />
<br />
the only problem is the height of the ceiling, only 10ft !!<br />
i want to create tadao ando's cement render wall and ceiling concept. <br />
 <br />
]]>
	</description>
	<pubDate>Thu, 13 Sep 2007 08:23:17 +0000</pubDate>
	</item>
</channel>
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